Photoshop make clothes wrinkles
This how-to originally appeared on Practicalia.net.
Photoshop offers Warp, which allows you to bend artwork. Warp is great for cylindrical mapping, or bending art in a flag-like wave. The Liquify filter allows you to push pixels around as if you were working with wet finger paint. But to place artwork realistically on an irregular surface, you need Displacement Maps.
Displacement mapping requires two players: The image you wish to warp (whose pixels you wish to displace), and the image to be used as a map (the displacement map). Usually, maps are grayscale images.
In this exercise, we need to "print" a logo on a sweatshirt so that it falls realistically down in the folds of the cloth.
1. To create the map, duplicate the image: Image > Duplicate. Name the image ShirtMap (Figure 1).
2. Convert the image to grayscale: Image > Mode > Grayscale.
3. If there’s a lot of little granular detail, the mapped artwork will go into every little nook and cranny. You just want the artwork to follow the general shape of the cloth, not every little tiny nub. So blur the image to smooth out texture, but keep the "bends." Choose Filter > Blur > Gaussian Blur. Experiment with the sliders until the surface is smooth, but you still have the light-and-dark of the fabric’s folds (Figure 2).
Figure 2: Blurring the grayscale map enables the artwork to follow the large folds of the fabric smoothly, without being roughened by the texture of the fabric itself.
4. Save the map image as a PSD or TIFF. You can close it or leave it open — it doesn’t matter. But the image must be saved to disk so Photoshop can identify it when you need to use it as a map.
5. Return to your original color image by clicking on its title bar.
6. Place the artwork onto the shirt. You can copy and paste from another image, or use File > Place to bring in either vector art or another image. Use the handles of placed art to scale and rotate as necessary. When you’re finished positioning and manipulating the artwork, click the checkmark in the Options bar at the top of the interface, or press the Enter/Return key on your keyboard (Figure 3).
Figure 3: Artwork positioned, and ready to be distorted by the Displacement Map.
7. If you use File > Place for vector artwork, the artwork will automatically be converted to a Smart Object. While vector Smart Objects offer the advantage of being endlessly scalable with no loss of detail, they won’t allow themselves to play with Displacement Maps. (Note that raster Smart Objects are subject to loss of detail when scaling, since they are pixel-based.)
To convert the Smart Object to pixels so you can distort the logo, make sure you are satisfied with the size and angle of the artwork, and then choose Layer > Rasterize > Smart Object.
8. Now it’s time to use the Displacement Map. Choose Filter > Distort > Displace. In the Displace dialogo box (Figure 4), accept the default options and click OK.
Figure 4: The default Displacement settings are usually satisfactory, so just click OK.
Photoshop then asks which image you want to use as the Displacement map. Navigate to the map image you created, and select it (Figure 5).
Figure 5: Choose the map image you created earlier.
9. The artwork is "bent" nicely, but still looks fake. You need to allow the shading of the shirt show through the logo artwork. To do this, change the blending mode of the logo artwork layer to Multiply (Figure 6).
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